
Microsoft has announced its 2010 DreamBuildPlay challenge at www.dreambuildplay.com. DreamBuildPlay allows contestants to use Microsoft's XNA framework to create games and compete for over $135,000 in cash and prizes. Details can be found on Teamxbox.com

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
No system will ever be perfect, but there needs to be a review, unless it blatant.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.
Play create share anyone? LOL
ive been spending a lot of time working with graphics, making a project on XNA seems interesting and getting payed for it sounds even more interesting.
i tried out the program and it seems a little too complicated, do they have any basic video tutorials?
@1, you should look up your facts before you post something that makes you look stupid.
As a part of the industry, providing tools such as XNA and somewhere for smaller developers to be able to publish them (Xbox Live Indie and Arcade) without the need for a publisher has kept many small studios and indie teams alive in the economic crisis.
A small local developer (Halfbrick) was stuck in a never-ending cycle of doing licensed games for Nickelodean shows, and quite mediocre ones since they had such pressured time limits.
Now they're doing multiple games in XNA for Xbox Live Indie, and their first round of games released on it (Halfbrick Heroes, Halfbrick Rocket Racing, Halfbrick Echoes, Raskulls, etc) are great. Just shows even developers of very average licensed games can do much greater things when the publisher factor and deadlines are taken away.
Dishwasher was ok.