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Microsoft's 2010 DreamBuildPlay Contest Now Open

Microsoft has announced its 2010 DreamBuildPlay challenge at www.dreambuildplay.com. DreamBuildPlay allows contestants to use Microsoft's XNA framework to create games and compete for over $135,000 in cash and prizes. Details can be found on Teamxbox.com

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news.teamxbox.com
SixTwoTwo6019d ago

Play create share anyone? LOL

Blaze9296019d ago

CLEARLY this is the first time you have heard about Microsoft's DreamBuildPlay becuase it's bee going on before Sony's Play Create Share like in LBP etc. So don't start that "M$ stealing blah blah" crap.

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anyway, for those who actually have something to contribute to this submission or actually care; this is great. James Silva started out with this and made The Dishwasher. Can't wait to see what people come up with and what's chosen as the winner.

MGSR THE HD VERSION6019d ago (Edited 6019d ago )

the thing you don't understand (SixTwoTwo) is that Microsoft pays YOU to create something, the benefits is that YOUR project will be copyrighted and protected under Microsoft, and also you will receive residuals for every time someone buys your title on XBL.

it's a win win situation my friend, if you know how to create something.

SixTwoTwo6019d ago

Hahaha dudes I was just joking damn.

rockleex6019d ago

That doesn't make sense in any way whatsoever.

GOW and XNA are two different things.

zane5476019d ago

@ SixTwoTwo - This isn't something Microsoft have created that was a direct inspiration from another businesses's work.

@ Rockleex - Sarcasm isnt easy to see on the internet

But on topic. I've always been an avid fan of this idea. A lot of hobbyists and independent developers work very hard and there are not a lot of platforms for them to get recognised in the industry. This is one of those platforms and a rare opportunity. Not taking anything away from Sony's Play Create Share platform, but Microsoft kickstarted something special.

+ Show (3) more repliesLast reply 6019d ago
GUNS N SWORDS6019d ago (Edited 6019d ago )

ive been spending a lot of time working with graphics, making a project on XNA seems interesting and getting payed for it sounds even more interesting.

i tried out the program and it seems a little too complicated, do they have any basic video tutorials?

lowcarb6019d ago

Not sure where to find them anymore but they have a 24 hour walk through video tutorial.

GUNS N SWORDS6019d ago (Edited 6019d ago )

where?

is it all within the XNA 3.0 program suite or is it on the front page of their website?

for me a video tutorial is worth it's weight in gold, and I'd be very much appreciated.

Edit, nvm, i found one, thanks for the tip.

BYE6019d ago (Edited 6019d ago )

Not sure but I think you need to know C# or at least C++ programming language to work with XNA.

GUNS N SWORDS6019d ago (Edited 6019d ago )

i found some stuff off of youtube.
http://www.youtube.com/watc...

just follow up on some of the links and titles, there's also forums and stuff on the front page of XNA under Community.

Elven66019d ago

This is the guide I used when I wanted to learn, really helpful.

http://creators.xna.com/en-...

Perjoss6019d ago

I had a quick play with xna a couple of nights ago, the content creation is not a problem for me as thats what I do for a living, but the programming is where i really fall over. But the lure of creating my own game (no matter how short and rubbish it is) is just too great, I may spend a little less time playing games and more time trying to make one of my own in the future.

Nothing comes close to the feeling of satisfaction when you spend hours creating something and you actually finish it and you look at it thinking that its actually not bad. I remember this especially from the days i used to spend making my own (terrible, terrible) single player maps for quake 2 and half life 1.

+ Show (3) more repliesLast reply 6019d ago
steck676019d ago

@1, you should look up your facts before you post something that makes you look stupid.

REALgamer6019d ago (Edited 6019d ago )

As a part of the industry, providing tools such as XNA and somewhere for smaller developers to be able to publish them (Xbox Live Indie and Arcade) without the need for a publisher has kept many small studios and indie teams alive in the economic crisis.

A small local developer (Halfbrick) was stuck in a never-ending cycle of doing licensed games for Nickelodean shows, and quite mediocre ones since they had such pressured time limits.

Now they're doing multiple games in XNA for Xbox Live Indie, and their first round of games released on it (Halfbrick Heroes, Halfbrick Rocket Racing, Halfbrick Echoes, Raskulls, etc) are great. Just shows even developers of very average licensed games can do much greater things when the publisher factor and deadlines are taken away.

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30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g111d ago (Edited 111d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM111d ago

....I don't feel like you read the article, at all.

Seraphim110d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby110d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft110d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

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70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

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news.ubisoft.com