
Gaming Nexus writes: "We like indie titles here at Gaming Nexus, especially good indie titles. Which is why we followed up our review of AI Wars with an interview request. Here's what we got back:
Q: Could you introduce yourself and talk a little bit about your role on the project?
A: Sure. My name is Chris Park, and I'm the lead designer and sole programmer for AI War: Fleet Command. I've been doing hobbyist level design, game design, mods, campaigns, and so forth since I was a kid, but I've been a business software developer for the last eight years. Since 2003 I've been getting more and more into actually programming my own games, as opposed to developing hobbyist content for other people's titles. I founded Arcen Games in hopes of eventually making a living off of my work in games, rather than business software. As of December, that dream is finally becoming a reality, so it's a very exciting time."

Continuing on it’s yearly expansion streak, Arcen Games, LLC has recently released Destroyer of Worlds for AI War. For those unfamiliar with the base game, AI War is a space-based RTS game. The AI is out to destroy the last vestiges of human civilization and it’s up to the player to put an end to it. In order to survive, players will have to capture strategic planets, scout complex planetary layouts and eventually amass an army to conquer the AI home world. No pressure.

When in doubt, use bigger warheads.

Arcen Games: "This is an idea that I originally had for The Last Federation, our upcoming title, but which I think could be applicable to all sorts of games, including our last title, Bionic Dues. Right now it is just a for-future-exploration sort of idea, but I wanted to put my thoughts out there and see what sort of response players have to it.
So here we go."