
Three developers affiliated with the Pacific Northwest National Laboratory provide an in depth look for Dr. Dobb's Journal at the options for optimizing a breadth first search (written in C) on the Cell Processor.
For the non-technical the results can be summarized as "On a Pentium 4 HT running at 3.4 GHz, this algorithm is able to check 24-million edges per second. On the Cell, at the end of our optimization, we achieved a performance of 538-million edges per second. This is an impressive result, but came at the price of an explosion in code complexity. While the algorithm in Listing One fits in 60 lines of source code, our final algorithm on the Cell measures 1200 lines of code"
Definitely one for the programmers amongst us.

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."
This reminds me of my MS paint project.
Make MS Paint in VB and C++.
Took me weeks to do it in C++.
Took only 2 days to do it in VB.
**Breaking news**
**Programming the cell is hard** hehe. Well the cell is capable of so much, but there is a lot of work that needs to be put into it. Guess the trade off is how much time an effort is worth the results.
prove the power with the games.
do you now see why there are so many cell and rsx threads.
GAMES.
The end of the article reads:
"In short, the Cell offers an impressive potential for performance. However, due to its architecture and limited support offered by the compiler, you can't expect to exploit this potential by just recompiling your current applications. Applications must be radically redesigned in terms of computation and data transfers. Computational bottlenecks must often be analyzed and addressed manually, and data transfers must be properly orchestrated in order to hide their latency completely under the computational delays."
Basically, unless something is built from the ground up for the Cell to process, don't expect drastic improvements over a system that has a different processor running at the same speed.
SONY went for the "Cutting Edge" factor when they decided on the Cell for the PS3, but with very little in the way of tools to efficiently program with the cell, they've left many developers hanging out to dry.
they did it with the ps2, toy story like renderings. And they did it with the ps3, 4d, killzone, etc. had they just said it was a little bit more powerful, and let the games speak for themselves then there wouldn't be all this rioting.