
E4G: As gamers we often find something in a game that really intrigues us and makes us want to see more of it.

Although the situation has improved in recent iterations, for much of its history the Gran Turismo series has been heavily criticized for its engine sounds. During the PlayStation 2 and 3 eras, engine notes were often compared to "vacuum cleaners"; the result of synthesized loops that lacked the soul and mechanical violence of their real-world counterparts.
Video games sounds keep evolving with every new generation be it a little or a lot eventually it will get to the point of been inside the race car

Former Sony Interactive Entertainment executive Shuhei Yoshida has shared how his feedback played a role in the success of Gran Turismo.
To this day, anyone that plays a GT game for the first time and doesn't have experience with this kind of game will crash at the first corner, so not really sure what Shu is claiming here. I literally saw this happen a few months ago at an event where they had GT7 with VR2 up on a stage and members of the public got to try it out.

Nathan Williams from Bebington has made a dream leap from virtual tracks to real-world glory, clinching victory in his debut race in the OT Coupe with Toyo
Test course is entirely about the car, you may get lucky if you get into the slipstream, but I don't like using it for races.
Great list of tracks :D
This definitely deserved #1 Nurburgring Nordschleife
I remember when I 1st played GT3 in arcade mode with the dodge viper on trial mountain, over the years its still my favourite it had better be on GT5. I think trial mountain should have taken it but Nurburgring Nordschleife is a track as long and intense as its name is also awesomely sscary
You haven't raced on the rainbow track in space on Super mario kart on the snes have you....... :)