
The notoriously lengthy elevator sequences in Mass Effect were a way for BioWare to circumvent loading screens. However, at a Comic-Con panel back in July, executive Mass Effect 2 producer Casey Hudson joked, "We have the fastest elevators in the industry." "The elevators were made in ME1 so we didn't have to show boring loading screens," wrote associate programmer Thomas Roy in recent ME2 official message board post.

One of the best things about the Mas Effect series is the companions you meet along the way. So here is a tier list of all the companions from Mass Effect!
To think that Bioware at some point was capable of doing games like this, you see those characters and remember them like good old friends, and now check ME Andromeda, Anthem, Veilguard etc and wonder what the hell happened.

RPGs are often huge, sprawling endeavours. With limited playtime, we have to choose wisely, so here's the best western RPGs available today.
"I started playing games yesterday" the List... Meh!
How about a few RPGs that deserve some love instead?
1 - Alpha Protocol - Now on GOG
2 - else Heart.Break()
3 - Shadowrun Trilogy
4 - Wasteland 2
5 - UnderRail
6 - Tyranny
7 - Torment: Tides of Numenera
And for a bonus game that flew under the radar:
8 - Banishers: Ghosts of New Eden

Wealth of Geeks explores some of the best gaming romances that have stolen our hearts over the years.
yeah i thought the elevator rides were pretty lengthy.
but in some of them you do get to see the chemistry between your own troops.
like wrex, he's always the one to start something with anyone.
http://www.youtube.com/watc...
I was thinking Tetris. Might be hard to get a license for that though. =/
Exactly how long were those rides that people had to complain about them. I played about an hour and a half of Mass Effect in that station place and the elevator rides were at most 40 seconds long. That is kind of long, but was it enough that people always mention them when talking about the game? I swear it just sounds like fanboy garbage.
Yay
I never found the elevators all that bad. Not to say that the game didn't have some pretty significant technical flaws, but I guess I was expecting the elevators to be so bad (based on N4G comments) that I was surprised at how short they were.
Now the pop-in on the other hand...