
SFX-360 writes: "Tatsunoko vs. Capcom was originally an arcade game in Japan which was also released for the Wii in December of 2008. Since its release in 2008 it has become a big hit for Wii owners in Japan and somehow got gamers in the US interested at the fact there is a "good" fighting game on the one console no one would expect it from; the Wii. Tatsunoko is an anime production company in Japan that is responsible for shows like "Science Ninja Team Gatchaman", "Neo-Human Casshern", "Yatterman", and others."

For the Wii’s 15th birthday, here’s a list of 15 Wii games that deserve ports or sequels.

Capcom veteran Ryota Niitsuma, who produced Marvel vs Capcom 3: Fate of Two Worlds and Tatsunoko vs. Capcom, has announced his departure from the company.

Ever wanted to see Mega Man’s sister, Roll, beat the crap out of Yatterman-1 from the series Yatterman! Gan Takada? TvC has you covered. Did you know that the game only released on the Wii? Fortunately, it supports fight sticks and GameCube controllers in addition to the Wii Remote and Nunchuk. Unfortunately, Capcom’s licensing deal with Tatsunoko lapsed sometime in 2012, so we never got a sequel.
Because not many western audiences are familiar with the Tatsunoku brand.
I’m grateful for this game existing because it led to some of its devs to also work on the later MvC3
We need another Capcom SNK crossover. In fact throw in Namco for the ultimate in fighting game goodness
Tatsunoko vs. Capcom was a blast, but it had some serious balancing issues. I guess it wasn't really practical to allow for DLC and patches on Wii, but it was pretty bad in terms of balance. I had modded my Wii to play the original Japanese version which was, in my opinion, better than the western release. Western release added Zero, which seriously broke the game.
Not only the one people forgot but it's actually the best Capcom Vs game there is and the best fighting game Capcom made in the 7th gen and they have yet to top it in the years since.