
That's the trouble with the undead - they just keep coming back for more. Valve's sequel presents the would-be zombie slaughterer with fresh new undead challenges including a nifty environment changing tweak that'll test your neves and your reflexes.
Also along for this gory journey are five new levels, new weapons and more in-depth personalities for the four main characters, the four main survivors of this post-apocalyptic world. Melee your way with a chainsaw (ridiculously gratifying) or the old trusty frying pan, scale the roof tops of the Hard Rain level to avoid the progress-slowing deep puddles from a rainstorm, or tread very carefully through Dead Centre as a thunderstorm knocks your communications for six.

The Guide Hall explores the top horde shooters that co-op fans should be playing this year before the upcoming launch of Warhammer 40,000: Space Marine 2!

While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.
Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela
They really think PlayStation fans would want to play Redfall? Pfft.
Personally nothing on that list would be any game I’d want to play.
I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.
Sunset Overdrive makes very good sense. Palworld might.
Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.

Left 4 Dead lead Chet Faliszek describes the original Left 4 Dead game as "such a broken thing that nobody wanted to touch it."
And then couldn't be arsed to make a third game.
If they can add a lot more stuff to a 2nd game in just 1 year why didn't they make a third game a few years later with tons of stuff extra? Because that shows they could've.
I know Source 2 was kind of broken and was a reason they cancelled L4D3 but it seems wasteful to just toss it away.
Don't know what Valve were thinking.. it's like nobody wanted to fix the issues to get going. They certainly aren't the Valve of 2004 that released fun games with pretty cutting edge graphics.
What are they talking about? Seemed pretty alright to me at launch it just wasn't supported the way Valve promised us
They should have just worked on a revamp / massive update to the game but they didn't they jumped straight to a sequel with brand new characters despite having some sort, if small, story about where the original survivors were heading.
I didn't care for the direction they took the sequel, the original games tone and atmosphere was missing in the second game and is still unmatched. Daytime levels, more whackiness, melee weapons where you could attack a Tank with a frying pan...just wasn't the same to be honest and the new survivors just didn't hold up the originals.
Here's my speculation. I think they did a sequel because they didn't want to update a game co-developed by Turtle Rock, they wanted the franchise to be known as a Valve game only and knew if they updated the first one Turtle Rocks name would still linger on it.