
"Ubisoft Montreal has succeeded in welding a game to what once felt like a proof of concept," we said in our review of Assassin's Creed II, and the many bountiful changes the title has seen over its anaemic predecessor can be placed at the feet of its lead designer, Patrick Plourde.
A veteran of Ubisoft Montreal, beginning as a level designer on Tom Clancy's Rainbow Six: Lockdown and later serving as one of a team of designers on the original Assassin's Creed, Plourde oversaw the design of Assassin's Creed II and was instrumental in the decisions to add many of the things which changed the face of the series. In this interview we discuss with Plourde his aims for the game, the changes made from the original, and the challenges he faced working on a project which at one point consumed the efforts of over three hundred developers. Oh, and a little detail about Desmond's less than interactive roots.
IGN - Assassin's Creed's focus on character-driven storytelling has been buried by its RPG sandbox features, and the series is weaker for it.
A rare W opinion piece from IGN.
IMO, Ubisoft needs to setup two primary AC dev teams. 1 would focus on and release character-driven OG-style AC games for OG fans and the other would continue the current RPG-ified AC style for current fans.
Release by them Bi-annually and alternatively. There'd less fatigue and a boost to quality.
I definitely appreciate 3 more after playing it again in recent years along with the Liberation game. Back when 3 was new I was still riding high on AC2 and Brotherhood so when I played 3 I felt a bit let down. Even the ship battles grew on me.
AC2 - Yes
AC3 - Urm...I don't know
I feel they kind of dropped the ball with AC3 and with the way the story went it just didn't make sense to me at all. I felt it would have made more sense lore wise if they had it so the Red Coats were mostly Assassins and the Templars were mostly the Colonists who wanted this "new world" as a fresh start for their operations, to build a country up they'd have full control of from the start so they manufacture the war as something else while really it's just a front for the Templars vs Assassins.
It just meant that since the Red coats lose the war it explains how the Templars have gained full control of future America and how the Assassins have slowly died out by then. This entire event would have been the turning point of how things went to s**t for the Assassins and how there's not many of them left in the present.
Haythem was a lot more interesting than Connor and he should have been the main Assassin of AC3.
I thought AC2 was the greatest of the series and it is but replaying it recently, I stared to see more flaws in the game. Basically every single mission is an assassination besides a few tailing missions lol. Still, the implementation of all the new mechanics were great. The smoke bombs, disarming guards, story, hidden tombs, swimming, flying machine, multiple locations, etc. it definitely felt a bit more special to me at the time of release though
Dunno about 3, the 1st act was cool, then i couldn't tell you what happens after that. But 2 was so good! The entire acts 1-3 were al memorable, whereas i really couldn't even tell you what happens in any other AC game

Assassin's Creed 2 set the template for the series going forward, but it's harder to see it getting made today.
Lol Assassin's Creed 2 is the game that introduced most of the things people say they hate about modern Ubisoft games specifically and open world games generally.
Speaking of this same old shit every year, I just found this about AS Mirage. "Assassin's Creed: Mirage now playable through leaked Denuvoless debug build." As well as Dragon's Dogma 2 . Torrents are up. I'm going to guess someone at both companies leaked this out in the wild, most likely to get back at them, maybe with layoffs or other reasons. 😁
Nah ubisoft doesn't aim above "just good" titles, sequels are supposed to be refined and improved each time they released. I remember in the ps360 gen it was like that, a known sequel would definitely be a step up from the previous titles. I remember seeing an article where someone from ubisoft said players don't just want "solid" titles. You damn right sir they always just deliver the bare minimum nowadays. These consoles this gen have enough power to contribute to thoroughly made gems. Ubisoft acts blind to that
Ezio got 3 games and an animated movie, they dedicated a lot of time to him and those games. No they can't make a sequel as good, cause all they wanna do is milk the series.
i thought brotherhood was the better game of the 3 but 2 story is best and yes of course it is possible but i dont have any trust in ubisoft

GF365: "Oftentimes, video games have characters who are antagonistic and really not very pleasant. Here are some of the friendliest characters in games where you might not otherwise expect to find them."
This game is leaps and bounds ahead of its predecessor. This game is officially Ubisoft's first AAA title. Congrats Ubi. I almost gave up on you after R6V2.
Interesting read
AC2 = GOTY 09
Nice interview ..
Great game ..
Ubisoft deserve every/any accolade for a job well done ..
I for one am very excited about Ubi's future projects ..
Man, I hated those town criers in the first game! I got my self in a lot of trouble killing those dudes just to shut them up!
now if the game wouldnt be so god damn buggy it would be perfect
i still love it though