
GamingUnion.net writes, "Speaking to an audience of game enthusiasts and aspiring developers at DIG London - a video game developers conference in London, Ontario - Yannis Mallat, CEO of Ubisoft Montreal, painted a picture for global success in the gaming industry. Citing the 'Production Pipeline' as the backbone of the creative structure, the audience was taken through a series of Ubisoft's more groundbreaking games. Highlighting how "Ubisoft has been driven by high-risk but high reward decisions, innovation, and a desire to be creative" the pipeline is a precise guide to the methods of Ubisoft's game development. "

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.
Nice read. :)
While not all their games are fantastic, it's good to see that processes like this still exist.
I do like GRAW, R6 and Splinter Cell, BUT the problem I have with Ubisoft is their games NEVER feel polished. I cant quite put my finger on it.
Assassins Creed was high risk and high reward, but I cant help but feel that they got extremely lucky (considering how much of a disappointment the first game was). They did turn things around for the 2nd installment though which is nice :)