
Gamasutra presents an excerpt from Naughty Dog programmer Jason Gregory's Game Engine Architecture; the book contains a huge amount of data on specifics to consider when developing a game engine. This excerpt, from Chapter 14 in particular, covers how the engine handles objects.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.
Very informative.
yes nice read, although Im a tad bit surprised that they are using a mainline loop to drive the engine. Coming from my side of the programming world one would think event driven code is much faster and more efficient.
What a legend...great to see stuff like this as a free read.
Haven't made it through the entire things yet (at work).
I must confess, my game engines are mostly in the former/imperfect category in the way objects are managed :)