
DIG writes: "Borderlands is a little different from the typical post-apocalyptic RPGs one usually comes across. For the first part, the region one plays in isn't necessarily post-apocalyptic, but an alien world that is being occupied, and things haven't necessarily gone well. Secondly, there's bit more emphasis on the action than on the role playing part of the game, and as a result Borderlands feels a bit like an open-ended first person shooter."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Go away please go far away!!!
You can market all you want!! doesn't hide the fact it is another FPS CLone!!!!!!!!!!!
RUnning off of old ass Unreal Engine I bet!!