
IGN writes: Nintendo's next The Legend of Zelda game will provide a fundamental departure for the series, with the traditional structure of the adventure game being altered according to comments made by series producer Eiji Aonuma in a recent IGN interview.
Briefly alluded to at this year's E3, the new Zelda game is already known to be centred round the Wii's MotionPlus add-on, with the swordplay and archery that are mainstays in the series benefitting from the technology.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

Dash Rendar, Prince Xizor, the Battle of Hoth, and one of the boldest Star Wars multimedia projects ever made. Here’s why Shadows of the Empire still matters.
This game along with Rogue Squadron got me into to Star Wars. The release of special edition VHS Star Wars collection was perfectly times on top of all that. 😆
But it wasn't. Although I do agree that some of the tie-in media, like the novels and comics, were pretty good.
Still, games like Dark Forces, Jedi Knight, Rogue Squadron, and the space sims were peak 90s Star Wars. Shadows fell flat because of the abysmal controls and unimaginative levels. And if you wanted to really experience the seedy side of the universe, Jedi Knight: Dark Forces 2 was peak, and it wasn't even close.
Regardless, and much to my dismay, we got the better version thanks to Ubislop in Outlaws, which is what Shadows should've been, albeit at a smaller scale.

Debuting in Season 9, all players can try a beta of The Crew Motorfest’s new ambitious track creator, TrackForge.
that's HUGE news
a change in the zelda core design
can't wait to see it
"centered around motion plus"
gonna be fresh
Can't wait til E3 2010 to hear more about this game!
I hope this mean they are making the game less, rather than more, linear.
I agree that the core structure was getting old, but I'd hate to see Zelda become another highly linear, wants-to-be-a-movie "adventure" game. That would be tragic.
But if they open up the world a bit more, and make the quest order less rigid, that would be very cool.
So, 1:1 sword fighting...that isn't going to work in third-person, is it?
I imagine the exploration has to be third person in Zelda...but the combat sounds like it's going to be VERY different, and I'm down with that.
Please, Nintendo...holiday 2010. Don't make us wait 'til 2011.
Like resident evil chronicles maybe this zelda will be on rails and you just attack enemies as you are automatically moved around.