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Bitmob: Borderlands Review

Lots of people like Borderlands. Maybe you could be one of these people. The fun of shooting things is really where Borderlands excels, and Bitmob congratulates the game for this achievement. Because of repetitive enemies, the shooting design never expands beyond aiming for criticals, and the other game's calling card, procedurally generated loot, fails to perform as you rarely find loot better than what you're already hauling. Borderlands stumbles throughout because it is constantly overcompensating for imbalanced features.

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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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Michiel1989285d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot585d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki584d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88584d ago

Polish a turd to make a what?!

DefenderOfDoom2584d ago (Edited 584d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.