
Thunderbolt writes: "Back in 1997, Carmageddon crashed onto the gaming scene with about as much subtlety as a bin-liner full of steaming innards detonated over a wedding reception. The darkly comic and highly violent racer defecated in the rulebook, then sent it back to the authors via first class special delivery. Other games have provoked similar uproar, but few are as fondly remembered or have achieved the classic status of Carmageddon. So, how did this ground-breaking game come into existence?"

The former Factory, Brujeria and Arkaea sticksman has been on the soundtrack of 60 to 70 videogames.

THQ Nordic today announced that the acquisition of the intellectual property “Carmageddon” has been finalized with Stainless Games, based in Newport, Isle of Wight, United Kingdom.
Mmmm in my opinion THQ Nordic it's expanding too much too quick, you gotta be careful especially if your games turns out not exceptionally well like Darksiders 3. You gotta make money to survive after all.
I'm quite interested to see where they take this. I loved the original games and although wasn't impressed with the last one released they could do a heck of a lot with this IP.

Mark Twain once said, “There is no such thing as a new idea.” Everything takes inspiration from something else. Even Star Wars was heavily influenced by Here are 10 games that were obviously very heavily inspired by popular movies. Be warned that we'll be spoiling some things.