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Exclusive Denis Dyack Interview: Part 1

GamingUnion.net: "Denis Dyack is one of the most well known figures in the videos games industry, both for his views and because he's the president and founder of Silicon Knights. He recently attended DIG London 2009 in London, Ontario, where he took part in a core values interview which was hosted by our very own Kyle Wynen.

However, before that session took place, we were able to catch up with Denis to get his views on the gaming industry as it currently stands."

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gamingunion.net
Saaking6064d ago

10 years and he still couldn't make a good game. There's something seriously wrong with this guy.

mephman6064d ago

The Twin Snakes was pretty hot, but that was just a remake so I guess your point stands.

tplarkin76064d ago

The concept for Too Human was ten years old, not the devlopment.

morganfell6064d ago

No, but the fact is they had ten years to consider game mechanics and still managed to blow it. And if you go back and look at the original concept for Too Human you will see something wonderful. A deep narrative that considered and wrestled with the idea that bio and mechanical engineering could take us to the point where further evolution ripped at the core of our humanity. They completely lost site of this fact as the development progressed.

corneliuscrust6064d ago

is a joke. I consider his opinion on par with tabloid articles.

+ Show (2) more repliesLast reply 6064d ago
ShawnCollier6064d ago

Interesting look on pirated games and pre-owned games.

pimpmaster6064d ago

does he say how many more years till to human 2? im going to assume 4 more.

silkrevolver6064d ago

I'd assume 6-14 at the rate they do things.

6064d ago
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney66d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage67d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman66d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb66d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.