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90°

Activision: Sorry About Those Crap Cube Games

It's contrition week at Kotaku Tower! First Ubisoft apologised for their rubbish Wii launch games, now Activision are trying to make amends for grabbing the Gamecube and taking a big, third-party shit on it. Following the announcement of their financial results, Activision boss Robert Kotick, realising that Nintendo might actually make his boys some money, has changed his tune.

[GameCube] really became a non-strategic platform for us, and most of our development effort was focused on straight ports at low costs to leverage our franchises....

ITR6944d ago

You should refund money to anyone that bought S3.

Babylonian6944d ago

Man that game was really garbage on the Wii more than on the PS3 and 360, did you see how the textures were made........? You couldn't cause it looked like it had no textures!!

That was really a let down from Activision.

PS360WII6944d ago

That they are going to ramp up the good software and no more ports for Wii... with a port of Guitar Hero III....

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney47d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage48d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman48d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb47d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.