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20°

Microsoft Data Centers - getting bigger and better

Tina Wood of on10.net sit down with Michael Manos the senior director of Data Center Services there at Microsoft. Microsoft is building some massive facilities in various places around the world. It houses everything from Live to Hotmail. Can you imagine a building 1.3 miles big? And its full of thousands and thousands of servers. He talks about effeciency for environmental reasons and how Microsoft is going green.

nobizlikesnowbiz6936d ago

M$ is preparing to take XBL to the next level.

nobizlikesnowbiz6936d ago

I wish I could find an application...

JasonPC360PS3Wii6936d ago

They are trying to get beta testers though, got my app for MGS a little over a month ago in my e-mail.

That is a hell of alot of servers, lot of freaking maintenance. I can see why Live is so fast with its downloads compaired to the PC with just a normal connection. To keep the price down those servers have got to be striped down hotrods.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer38d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde36d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy36d ago

And then MK1 killed it again.

DivineHand12536d ago (Edited 36d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net