
James Joell-Ireland at wedotech.net writes: "Since the November 2008 NXE dashboard update on the Xbox 360, I saw a problem coming before the headlights were even turned on. Microsoft's 'Party Chat' feature is the problem and its rearing its ugly head more and more with even developers requesting that the feature be killed in certain games. Thankfully it would appear certain future games on the horizon will prevent users from using party chat whilst playing multiplayer on their titles, and whilst some people will moan, it's for the better good. So many great tactical based games have been seemingly ruined by the Party Chat feature, with people huddling together in their cliques all randomly playing different games and segregating themselves from the outside world. It begs the question, why?"

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
And to think that this is one of those features that supposedly makes XBLIVE "worth" the yearly fee.
IMO, it simply allows cheaters to cheat, and it harms the "online community" aspect of online multiplayer games (you're not talking to the other players, you're just talking to your friends).
CORRECTION:Time To Kill BETABOX 360 AND THE XBICHES.
I like that you can't be in party chat anymore in MW2 TDM.
It feels good being able to get your damn words across and at least have some teamwork going on.
Party Chat wasn't made for competitive online play.
It was made for socialism and organizing.
2 things that overall make the XBL community more efficient and fluid.
Since November 2008 there have been no 14 year old kids on Xbox Live.
They might be there. But I haven't heard them:D
Keep it. If individual developers feel the need to change that for the online aspect of a game, that's fine.
LMOA!!1!
so this feature isn't so great after all. keep it out of psn.