
amBX is back. On the first anniversary of amBX's rebirth as a company entirely independent of Philips, Edge spoke with CEO Neil MacDonald about a year in which the technology has been rethought and refocused. It's now being used as an automated lighting system for schools for the deaf and even at worship events in Wembley Arena.
But he still has ambitions for gaming – at the end of 2010, it will be available for PS3 and, the company hopes, 360. But when there's always a better high definition TV or surround sound system to buy, could amBX be a luxury beyond most gamers' ambitions?

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.