
Borderlands is a finicky one: at times at times it feels like it's neither quite a shooter nor an RPG – it advertises itself on being a mix of both, or a "Role Playing Shooter" as developer Gearbox put it – but on other occasions it feels like a seamless, effortlessly natural combination. There have been RPG elements included in plenty of shooters for yonks now, but what Gearbox manages to nail, with impeccable accuracy, is the genre's immense love of looting. Stuff drops everywhere, bursts out of crates, falls out of dead things or even finds itself being purchased in shops – Borderlands contains more trinkets than an eBay junkie's shed and attic combined. It's literally everywhere.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.