
Grabbing one of the special Monster Hunter branded Classic Controllers alongside three other players at Eurogamer Expo last week, N-Europe readied themselves for whatever the title's huge and beautiful world had to offer.

What's the best Monster Hunter of all time? In a series where half of the titles have the word 'Ultimate' fixed on the end, it can be a difficult decision to make. NL are not averse to difficult decisions though, so have taken it upon theirselves to rank every single Monster Hunter game (yes, even the non-Nintendo ones) to determine which is the very best.

First world problems all up in here, but that makes this gaming dilemma no less stressing.

The third generation of Monster Hunter drags the series back to western shores because well, why not? In fact you could say that three really has been the magic number. Unless you live in Japan in which case one and two were also pretty fantastic and if anything three has been nothing short of a crushing disappointment.
‘But wait!’ Voletic hears you scream, ‘Monster Hunter 4 Ultimate has been recently announced, why are you addressing the third iteration?’ Because background knowledge is a beautiful thing and Voletic has a word count to fill.
My problem with MH is the slow paced and plain combat system, if they make it more dynamic count me in.
They need a full console release, launch the CryEngine one for PC for PS4/XO. And make sure to bring it stateside.
"I readied myself for whatever the title's huge and beautiful world had to offer. And that's when the realisation began - the trailers had been lying to me.
"The game's world is undoubtedly huge - the small portion I played in is but a fraction of the overall map, but I could see for what looked like miles towards a distant horizon, where a ginormous herd of dinosaur-looking beasties were on the move. Brilliant, except to get there, you have to go through several loading screens first. The map is carved up into small environments, and the paths you can actually take through it are extremely limited.
"When playing with others you'll see them suddenly vanish in front of you as they leave the section of the map you're in. Suddenly you realise that the herd of dino beasties you just saw in the distance weren't in-game animals you can run up to, but just an unreachable background detail. A nice background detail, but gone is the illusion of a truly open-plan world."
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Well that's a big let down.