90°

Does EA 'Get' the PSP?

PSP World writes:

"It is likely that some large publishers, spurned by high levels of piracy and relatively paltry sales figures, decided early on to shift development away from the handheld (EA is not alone in this - where is Activision in the top-ten sales list?) Sony itself became frustrated with poor performance of the machine in 2006, and pointed the finger partly at developers like EA, who were churning out quick and dirty ports of popular franchises without doing sufficient quality assurance. It is hard to sell a gaming device to consumers when most of its new releases are bad, expensive versions of titles that look and play better on consoles. "

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pspworld.com
clinker6010d ago

EA hasn't done that well on the Wii either. But that's OK, because they make scads of money on the other systems. Some publishers are better at certain niches, and we can't expect them to dominate every single platform.

zerocrossing6010d ago

nicely put i agree with you, i may not be the biggest fan of EA but they know what theyre doing from a business standpoint i still think its a shame though we need more quality games on the PSP, oh well atleast we'll be getting MGS-PW soon cant wait for that one.

6010d ago
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney7d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage8d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman7d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb7d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.