
In various graphical discussion nowadays, frequently gamers talk about antialiasing and anisotropic filtering. These are advanced techniques used to improve the image quality of 3D graphics. But what exactly are they, and how do they work?

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
very good job.. thanx alot for this article.. many guys here must know more about graphic technologies..
good luck
Dont we all just love AA and AF? I do :D
"In the following image, we're going to zoom in a bit on one part of the image, so you can compare what it looks like without AA to the same view with 2x multisample AA applied. On modern graphics cards, this is the fastest, lowest-quality setting there is. On the Xbox 360, many claim that this level of AA is "free" and suffers no performance hit. Nothing is "free" in 3D graphics, but the performance penalty is probably quite small, thanks to the way the 360's graphics chip and embedded DRAM module work."
They do not talk about PS3 and Wii anti-aliasing, maybe because they do this in a more common way. But all explanation is a must read to anybody that wants talk about graphics effects knowing more than only the specifications launched with the console of choice.
I'm only teasing here, but this is true:
When Dreamcast owners made fun of the PS2 for not having anti-aliasing, Sony said it wasn't important.
Make of that what you will.
...but the difference between the bi-linear shot, and the 16x AF shot, is not even worth mentioning; yet, the author acts like there's a HUGE difference. ????