
FADE LLC presents sales estimates for the Android mobile gaming platform for October. Highlights include top 10 games by revenue, data on the 53% increase in revenue from the month prior and more.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
It's amazing how much larger the Apple AppStore is...and it's only 2 devices.
Interesting stuff.
Just like Windows PC overtook Mac.
Because Android, like Windows PC, is a much more "free" environment for developers and users. i.e., I can't freely customize and personalize the hardware for a Mac, but I can for a PC.
I love Android. I'm posting this comment from my G1. The updates are great and I hope it continues in a positive direction.