
HellBored writes: "Those of us who review games for a living tend to fall into the same predictable cycle – you play games a lot, most of which you're glad to leave behind for the next big thing, but occasionally one comes along that keeps you up late at night and occupies your mind more than others. This becomes a slight problem when you're trying to find hours in the day to play something you want to as opposed to something you need to. Borderlands was, initially, one such game."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.