
Gamernode writes: "When developers attempt to combine video game genres, the resulting creation more often than not turns out to be at least an interesting piece of software, if not a wholly enjoyable one. In the case of Gearbox Software's new RPS (role-playing shooter), Borderlands, the final product is both interesting and enjoyable, even if it isn't as much of a comprehensive or diversified gameplay experience as other games at either end of its genre-blending spectrum."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.