
GameObserver writes: "The hybridization of the RPG has gone so far that it's harder to find a game without any of that genre's features stuffed inside of it than it is to actually find a real dyed-in-the-wool Role-Playing Game. Though the joyless grognard in me detests this current trend in gaming, the gamer inside of me secretly enjoys it. Combining standard RPG features such as character creation, skill trees, and leveling up can actually turn a rather bland game into an enjoyable one if done correctly. Games like Deus Ex, System Shock 2 and Vampire The Masquerade: Bloodlines showed that it could be done... though back then that hybrid style wasn't as in vogue as it is today."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.