
Thunderbolt writes: "I've visited Texas a grand total of once in my life. It was hot, muggy, dusty, and full of interesting people who were carrying insane amounts of weaponry. Granted, that was just the airport, but I somehow feel like whoever designed planet Pandora, the world on which Borderlands takes place, simply imagined Texas and changed the name to avoid offending anybody. Borderlands is another newfangled shooter/RPG hybrid in the vein of Fallout 3, casting the player as a mercenary searching for Pandora's legendary Vault. Slightly unfortunate word choice aside, the Fallout 3 similarities end there, as Borderlands unfolds into a fast-paced, frenetic, and goofy adventure."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Haha great intro. Bonus points because Gearbox is in Texas.