
The development of Borderlands is a sordid affair, full of initial promise, complete rehauls, and delays a plenty. The final push towards release started last year with its reset in art style and adjustment in direction, then at E3 we got to catch up with the developers who genuinely seemed to think that the revamp was going to result in a product that more people would enjoy, or if you will, "be fun", did it work?

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.