
G4TV writes:
"2010 is shaping up to be an exciting year for gamers. The impressive amount of games coming down the pipe is sure to keep us all entertained (and our wallets empty). As we saw this year, the industry is heading into new territories and games are being made for new audiences, and with the new year approaching, certain trends and ideas about what's coming next are becoming more and more obvious. Developers have learned a lot over the past few years about what gamers want and, more importantly, what makes money. Here are Five Development Trends for 2010."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.