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Deviosity Reviews Borderlands

Deviosity writes, "If there's one thing that we as gamers have proven time and time again, it's that we all have a collective, insatiable lust for color-coded loot drops and shooting dudes. Mostly, we've had to split our attention between two entirely different styles of game to quench the thirst, but a few sporadic releases have attempted to bring these mechanics together. Hellgate: London comes immediately to mind. None of them have managed to get it right, though. Well, until now."

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deviosity.net
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The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989187d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

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Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

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Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot487d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki486d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88487d ago

Polish a turd to make a what?!

DefenderOfDoom2486d ago (Edited 486d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.