
Deviosity writes, "If there's one thing that we as gamers have proven time and time again, it's that we all have a collective, insatiable lust for color-coded loot drops and shooting dudes. Mostly, we've had to split our attention between two entirely different styles of game to quench the thirst, but a few sporadic releases have attempted to bring these mechanics together. Hellgate: London comes immediately to mind. None of them have managed to get it right, though. Well, until now."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.