
The ever-growing first-person shooter and role-playing game crossover genre has received its latest addition with the release of Gearbox Software's Borderlands. Set in Pandora, which has an old West style theme, you and three friends can set out on an epic adventure to do two things: kill lots of bad guys, and collect tons of loot. With a unique comic book style art theme, 100s of quests, and the promise of "bazillions of guns," Borderlands sets out to offer a new take on the modern RPG shooter genre. While many people will rank this game as one of the best of the year, it's not as universally accessible as other entries in the genre, and it has some flaws that at the least were minor annoyances, but at the worst, were enough to deter our enjoyment significantly enough to have us want to shut the game off for a few hours.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.