
iTZKooPA writes: "I was finally able to unlock Borderlands on my PC last night, and what an experience it was. During my first few hours in the game I managed to climb the ranks to level 10, grab my first blue item, unlock numerous challenges – achievements that aren't linked to any meta account – and begin working on my character's spec. Here's some of the highs and lows based upon the first section of the game, Fyrestone, which I just escaped."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.