
Snakey says:
"The question that often comes up when discussing The Legend of Zelda is "does link need a voice?" Well, no, he doesn't. I like the idea of keeping Link as a voice-less hero because it's easier to imagine yourself in the world of Hyrule. That said, the game does need to take a nice big step in the right direction in terms of story telling and character development.
The first obvious change that needs to be made is the inclusion of voice acting. I know, I just said Link should keep this trap shut, but that doesn't mean that the characters around him can't speak. Zelda games always provide the player with an epic adventure, however reading text brings you right out of the experience. It's time to get with the times, Nintendo."

NE: "We predict all of the possible announcements and games Nintendo could release for The Legend of Zelda's 40th anniversary."
How about the original Legend of Zelda remade with the Echoes of Wisdom engine. Maybe throw in added dungeons, or expand the map to make the game longer than the original.

There are some video game locations which hit you right in the feels. Are these the most emotional places in gaming to visit? Jump Dash Roll counts down 9 destinations in today's feature.
Is the OoT screenshot a comp of hyrule field with the Windows Vista desktop layered over the foreground?

Link should have a voice in The Legend of Zelda Movie. While he mostly stays quiet in the games, he canonically does speak but usually holds back on expressing his thoughts. In a movie format, it is better for the character and the story itself that Link speaks.
I just hope it's not a bunch MCU Snarky McJokeface dialog. Started playing veilguard free on PSN (would not recommend) and it's a perfect example of how dialog in contemporary entertainment is garbage.
I can do without a voiceless Zelda.
Story telling, so far, is getting better. All Zelda games share the same concepts but since Wind Waker the actual stories do start to set each other apart and does sorta get deeper. Remember, Nintendo focuses on gameplay more so than all of that other stuff.
All in all, weather or not they do "move Zelda foward" really doesn't matter to me. Personally, I just get a kick out the whole adventure concept.
Twilight Princess had a decent story, IMO. Would voice acting for Midna have made a huge difference? I don't think so.
I'd be all for a Majora's Mask-esque storyline, though.
Recent Zelda title like Twilight Princess and Phantom Hourglass both had a good amount of character development, at least for the other main character of each of each game. I started both games hating Midna and Linebeck and without noticing it, I grew attached to them and sad to se them leave. To give them both such colorful personalities with no voice acting and really very little in terms of cinema like narrative is pretty masterful story telling.
There is too much talk about story. I guess I read too many good stories. Yet they need to take this game back to it's roots. A snes version or a spin off of that or possibly bring back the design of the first one.
Zelda was the adventure game to have. It really wasn't much of an rpg in some ways. I think nintendo should remind people of this. And voice acting would be lame.