
From Cormac McCarthy's The Road to Mad Max, artists have often used a post-armageddon world to explore humankind's nature. While interactive entertainment is still an emergent medium, the Fallout series has used an end of the world scenario to probe into existential matters typically left untouched in gaming. Recent release Borderlands, may not ponder on the savage nature of man, but its bleak setting makes a remarkable backdrop first-person shooter/role playing game hybrid. The title also toys with a player's drive for self-preservation, consistently pitting gamers against a parade of fearsome opponents.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.