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Killzone 3 can be BIG only if….

GB writes: Killzone 2 has been a great success for Sony and the PlayStation 3. Its easily a showcase title for the hardware. The visuals of Kill zone 2 were top notch. Character models and their animations were very fluid. Killzone 2 was all about the war zone and it truly felt like one. Right from the start to the end Killzone 2 is arguably one of the best looking games on the PS3. With Killzone 2 being a commercial and a critical success for Sony, the game still had some issues. Through this editorial we present what Guerilla needs to do so that Killzone 3 could be HUGE.

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gamingbolt.com
gameseveryday6043d ago

Killzone 3, m not too sure, how its going to work out. But motion controls ...i never liked them.

Assassin Nawabi6043d ago

i thought motion control in sniper rifle was quite slick

diddies6043d ago

Yea...the motion controls were a bit odd. They took to much effort just to turn it on the game. It was a cool idea but didn't work well. It took me some time to get on what to do at first because who wants to read the instructions?

Winter47th6043d ago

It's gold if we can play as the Helghans.

droid and bot6043d ago

GG
make us a new IP
then get back to Killzone

you guys agree ??

BulletToothtony6043d ago

An extra 5 hrs of gameplay..

Same multiplayer with all the map-packs out so far..

And according to the media and most reviewers it should get 9s and 10s accross the board no problem..

It's been proven that devs don't have to do much now a days..

Redempteur6043d ago

I don't agree with this article at all

--Mtion sensing ( sixaxis sniper was great )
--More boss battles ( no thanks )... radec fight was a huge fight ... it was epic , and a test of patience in ELITE ... overall great ... but more of it ? no thanks ... the game had basicaly 2 Boss fights , radec , and the one on the roof.. that's enough ... i'd rather have a story with things happening rather than the END OF LEVEL Boss ..

-- controls weren't a issue .. GIVE UP COD style plz ..this is killzone ..guerilla listened and made a patch after but the controls were fine from the start .... ..now that they know .. the choice will be there in KZ3 when it comes ...

-- kilzone campain is not a 6h campaign AT ALL ..it is maybe if you rush on easy ... and you were forced to play at least twice to get all the solo trophies . ( not counting the amout of times you would replay a level to get the other bonuses ...), either that or you have to try to get the INTOUCHABLE trophy ( not dying at all )

After 6 h hours , you're just getting started on Killzone solo campaign

sikbeta6043d ago

K3 is gonna be a mayor success compared to K2, in this gen people start to know about this game, since the first didn't sell so well, I believe less than a million copies, now K2 is a known game and we'll see more sales from the Third, no one understand this because is always compared with Halo

WenisWagon6043d ago

...it is developed by Microsoft Game Studios.

renegade6043d ago

Motion will be hit only in the wii, about natal and wang will be odd.

RememberThe3576043d ago (Edited 6043d ago )

A little lighter controls, and a number of the online issues resolved and they may have a flawless shooter on their hands.

I think that is what is going to happen. Killzone 2 was probably more of a technological showcase then it should have been. But now that GG has the tech they need, they can create an even better game.

slipkoRn6043d ago

This is not going to kill the gameplay,it should just be added as an option during gameplay.it's easy as just pressing a button and be able to point anywhere across the screen using motion, shoot and kill what ever it's on screen. and while aiming the camera stands still so it won't be frustating and press the button to deactivate it then the gun will be put back to where it usually is.

sniper had that one feature but it was only when zoomed in and could only adjust a small shot,plus that should have been put in every gun in killzone.

Campy da Camper6043d ago

Um, I recal being able to run for a long ass time in KZ2.

BLuKhaos6043d ago

I believe the first Killzone sold 2 million copies.

BattleAxe6043d ago

I absolutely loved Killzone 2, which is why its still one of my favorite online games today. The things I would change would be to have dedicated servers where a game last no longer than 10 - 15 minutes, and also a party system would be nice. The one thing I hate are how long some people make the games (1 hour - 2 hours) which is totally rediculous.

As far as people thinking that Killzone 2 should be different from CoD just for the sake of being different, I think that GG should take all the things that make CoD great and use them to make Killzone 3 even better. In my opinion, the CoD controller configuration is the best configuration to date. It just works beautifly. Aiming with "R3" isn't very smooth, but can be excused for games like Rainbow Six Vegas, where you have a cover system(online), then of course it may not make sense to be able to scope in with "L1".

Chubear6043d ago

The reason you believe that is because the FUD for the game was staggering seeing as how back then it threatened halo and people (NA reviewers) didn't like that and wanted to make sure it died.

You know however that 1) last gen, high end games selling over 250k WW were a success. & 2)Killzone1 sold over 2mill copies. When you consider only 2 other xbox exclusives outside of halo1&2 (PGR1&Fable) did similar numbers to KZ1, that's incredibly impressive for a game that was pretty much hammered as "teh worse FPS EVA!!!" by xbox fans and the gaming media.

ThanatosDMC6043d ago

Yup, Killzone 2 was screaming co-op... just dunno about the mech part. 2 mechs would be overkill. Unless one's a gunner?? But having 2 great looking mechs would be sexier from a technical standpoint.

Maddens Raiders6043d ago (Edited 6043d ago )

..agreed. 6 hours to complete the campaign on veteran (I presume)? I don't think so.

btw KZ2 delivered and then some - epic game.

AKNAA6043d ago (Edited 6043d ago )

1- Increased weapon capacity: Able to hold between 3-4 guns at a time would be a blast! just thinking about that makes me excited already! sniper rifle, pistol( different types as well), machine gun.

2- More futuristic weapons: after all, this does take place in the future rite?! so I'd like to see more assortment of guns.

3- Yes, a longer campaign would be great( 15hrs.)

4- 4 player multiplayer campaign: this should have been optional in KZ2. 2 player split screen would be sweet as well.

5- New types of enemies: what if the helgans developed some new super soldiers/ creatures to battle against?! that would be pretty entertaining!

Sm0k3y_Bac0n6043d ago (Edited 6043d ago )

Sniping was slightly annoying at 1st but it was still good. I just want more colour in the multiplayer maps. Colour schemes a bit dull for me. I know its war etc, but i still think its too grey on some maps (Tharsis depot, helghan industries etc)

edgeofblade6042d ago (Edited 6042d ago )

*sigh* Killzone 2 was nothing special. I mean, yeah, it did look amazing, but I wish they had spent more time making a game that didn't control like sh*t.

@AKNAA: On the weapon capacity, they took a page from Halo on that one. There is strategy in choosing your weapons, and giving you more weapon capacity won't necessarily make it better. Maybe easier, but you will miss out on the challenge of making the wrong weapon work in a bad situation.

+ Show (18) more repliesLast reply 6042d ago
gameseveryday6043d ago

not too sure, but whenever a blast happened the motions will vibrate and my aim will get scrapped.

Assassin Nawabi6043d ago

i guess that was the idea to make it kinda more realistic

RememberThe3576043d ago

is when it happens online. A grenade can go off 50 yards away from you and still it shakes the hell out of you. It get annoying. The thing that pisses me off the most though is when a grenade goes off a story above you and it still kills you.

SnuggleBandit6043d ago

ya the grenade kill from the floor above is ridiculous...happens in radec all the time

Bumpmapping6043d ago

Get rid of Rico he killed the singleplayer for me.

Sunny_D6043d ago

Yeah, he was a bit cool in KZ1, but a complete dumbass in 2.

Saaking6043d ago

Ah, rico. I hated that guy, but I think that's what the devs wanted. Make you hate him. I don't know why, but maybe we'll find out in KZ3. Visari can't be dead! I'm sure about it.

droid and bot6043d ago

why the hell did you guys hated him ??
i really found him normal

*spoiler*
i mean the only d1ck move he did was killing visari at the end
and beating the sh1t out of that guy lol

Saaking6043d ago

But he also

*SPOILER*

caused Garza's death and Garza was a cool guy. That and he' attitude really piss me off.

droid and bot6043d ago

yah i agree
lol
kinda forgot that

madpuppy6043d ago

Is just an empty warehouse with one guy...and that guy is responsible for mopping the floor.

Last time I checked MS got rid of all it's first party developers.

11 360s and counting6043d ago

The only thing I don't like about killzone are some of the sounds and no co-op. I hate that everytime you kill someone online it makes a little beep noise and I don't like the sounds of the turrents and sentry bots. It reminds me too much of star wars. But still an amazing piece of software none the less.

Clarence Callahan6042d ago

Hey guys, i don't know if you know, but rico is actually a developer at guerilla, i don't know his real name, but rico is based on a developer of killzone, they fully mo-capped him, and did face scanning, etc.

+ Show (5) more repliesLast reply 6042d ago
Sunny_D6043d ago

I'm guessing, because of a lot of feedback. GG will try to recreate COD4 controls and completely remove the weighty feel. Hopefully, they don't, but improve on the weighty feel.

alphakennybody6043d ago

personally I'd rather take weighty feel than cod any day, because it actually requires skills to shoot not just spams shots it feels more rewarding when I land shots

evrfighter6043d ago (Edited 6043d ago )

whats wrong with responsive controls?

the only thing they should change is sh*tty auto assist when not iron sighted.

the guns had recoil which means the ps3 would have had a decent shooter if it weren't for the unresponsive controls. I won't even say weighty because it reminded me too much of playing fps games on my pc with a bluetooth mouse. $50 bluetooth mouse went into my junk bin 2 hours after I bought it.

Horrible horrible horrible

randomwiz6043d ago (Edited 6043d ago )

about that bluetooth mouse... a bluetooth mouse is a bit slower than the usb mouse for gaming purposes, but its more convenient for everyday use, since you dont need that dongle, unless you dont have integrated bluetooth.

evrfighter6043d ago

ya I had to find out the hard way when bluetooth tech was still new.

ButterToast6043d ago

I loved the weighty feel of the game. please don't make it like COD4! there is a reason I like Killzone 2 and not COD. I'm actually still really disappointed they patched the controls in Killzone 2, there was nothing wrong with them to begin with. unfortunately the masses want the arcade feel of COD.

raztad6043d ago

GG better not mess with KZ2 controls. It will be R:FOM --> R2 all over again. Messing with the things that make the game unique and enjoyable for its fans it's never a good thing, first you lose fans and second dont gain any newcomer cause they are too busy playing the games they actually love, why to play a just poor man copy?

I'm confident though the chances for KZ3 to be more COD like are pretty slim. MAG is already COD like, R3 probably will be floaty as well, so hopefully the awesome KZ2 controls will be there again in KZ3.

Jaces6043d ago

I loved the weighty feel but after that damn patch I felt like I was playing Halo or CoD. I hated it.

GG, stick with the weight and tell those CoD fools to go fvck themselves.

RememberThe3576043d ago

They fought it off at the expense of sales, they're not going to change the controls too much. The high sensitivity controls should have been what it launched with, though.

I can understand why people wouldn't like K2's controls. They're different, and a lot of people don't like doing thing differently. Well I do; I love K2's controls. With a little more tuning it can be the perfect FPS control scheme.

SaberEdge6043d ago

Count me among those who like the weighty controls and do not want to see Guerrilla attempt to make them more like the floaty controls of Call of Duty.

They are not less precise, believe me, I can aim exactly where I want and have no problem killing opponents online. The animation is different and they feel more weighty and, to me, more realistic. The controls are one of the things I really appreciate about Killzone 2. I was disappointed when Guerrilla tried to appease the COD crowd by patching the controls. Fortunately they are still quite unique from other FPS games and still maintain most of the "weighty" feel.

Refine them if need be, but don't change them back to the floaty type of controls that are so prevalent among shooters.

+ Show (6) more repliesLast reply 6043d ago
gameseveryday6043d ago

yeah i agreed, the weighty feel was very unique and it shud be present in the sequel.

Show all comments (128)
piroh533d ago

There's too many games to choose from

No Metal geat solid 1,2,3,4?
No Resident evil?
No Silent hill?
No Midnight club 3?
No NfS Underground 2?
No Final Fantasy?
No Burnout 3?
No Dragon quest 8?
No Days gone?
No Ace combat?
No Tekken/Soul calibur?......
just from the top of my head

PS1 era was full of great RPGs, PS2 was racing generation i would pick top 200 and even that would be just a fraction.

FinalFantasyFanatic532d ago

30 is way too low over the entire history of Playstation, I just wouldn't be able to narrow it down that much, I would pick 100 at least.

Storm23532d ago

Yeah...really odd list. I get that it is personal preference and I love most of the games listed, but my list would definitely be different. I agree though, it would be incredibly difficult to come up with just 30.

lockedongamer1532d ago (Edited 532d ago )

I only picked first-party titles. Otherwise, I agree!

EDIT: Except for Days Gone, I don't get the love for it but you do you!

Chocoburger523d ago

I didn't like Days Gone either, it doesn't deserve to be on any best of list.

533d ago
531d ago
370d ago
230°

20 Years of Guerrilla: The Story of a PlayStation Studio

The Amsterdam-based studio reflects on its humble beginnings, beloved franchises, and growth through the years.

Read Full Story >>
blog.playstation.com
SullysCigar1098d ago

Up there with the top tier in the industry. Love Guerrilla Games - Horizon Burning Shores is simply STUNNING.

1Victor1098d ago

Can’t wait for their next franchise

SullysCigar1098d ago

Same. They nailed it with Horizon. The trouble is I also want a new Killzone! Can't I just have it all?!

jznrpg1098d ago

I’m with you I want Horizon 3 , Killzone and new IPs

badz1491098d ago

I have yet to play Burning Shores as I just started Forbidden West (bought at launch, just unwrapped last weekend LOL) and playing on PS5.

man...I still can't believe the graphics especially now I'm playing it on my LG OLED. that graphics and with stable performance backing it up, GG really is the master of their craft!

Vengeance11381098d ago

32.7M sales in the Horizon franchise! With 8.4M coming from Forbidden West alone! Truly a hugely successful game and franchise as a whole. Looking forward to Horizon III

Shane Kim1098d ago

That's kind of a huge drop though. It's only been two games.

VersusDMC1098d ago

One year after realease HZD sold 7.6 million.

https://www.noobfeed.com/ne...

So not a drop off.

Unless you're saying a HFW should have sold as much now as HZD sold in 5 years?

Vengeance11381098d ago

It's been 3 games, this includes Call of the Mountain. Also no, its a great improvement over HZD.

solideagle1098d ago

lol you are comparing:

HZD: 28 February 2017 - May 2023 (6 years+)

HFW: 18 February 2022 - May 2023 (1 year+)

We will see if it surpass original number.

Phoenix761098d ago

@shane, 2 full main games, 2 DLC add ons, 1 VR spin off game, oh and a an official LEGO set.
Not too bad for an ip that's only been on market for 6 years

+ Show (2) more repliesLast reply 1098d ago
REDGUM1098d ago

Wow, very impressive. I didn't know the numbers were so high for Forbidden West. Still playing through it myself

thesoftware7301098d ago (Edited 1098d ago )

Yooo, when I first saw that Killzone 1 footage at E3, my friends my brothers and I were like, Holy shit! When it came out, it didn't look exactly like it, but we sunk so many hours into 1 & 2.

I even liked Killzone: SF, it was a spectacle to look at, and even today it looks good. I hope they make a new one. Can you imagine how that will look, and they can get some modern FPS pointers from Bungie.

blacktiger1098d ago

thank you fps lover, I'm with you

talocaca1098d ago

Such a wonderful studio. They deserve all their success.

The Decima Engine is absolute 🔥 I'm just mad they have abandoned Killzone.

OzzY-waZZy1098d ago (Edited 1098d ago )

Kinda wish they move on from Horizon tbh.

lukasmain1098d ago

They are probably working on mutiple projects. One of them is Horizon 3, but another is a multiplaer game and probably somehting else.

Imalwaysright1098d ago

There were rumours that they were working on a Socom reboot.

Show all comments (47)
300°

Killzone 3 is playable with mouse & keyboard on PC via RPCS3 & KAMI

DSOGaming writes: "While Sony does not plan to release Killzone 3 on the PC, Yahfz shared a video that gives us a glimpse at what such a PC version could look like."

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dsogaming.com
1849d ago
bouzebbal1849d ago

Still looks secure 2 gens later... one of my favorite ps3 moments. With 3D and move the game is on another level

MadLad1849d ago

PC almost always ends up the best place to play games, even if it takes a while.

What would you rather play decades down the line? A game at a fixed resolution and frame, considering you have a working disc, and the hardware?
Or run it on an emulator that can update the experience all around, and let you use whatever control input you prefer?

If you insist on the former, it's really only for the sake of nostalgia.

Applejack1849d ago

I disagree. The main draw for consoles has always be the simplicity of just putting the disc in / downloading it and playing without worrying about anything else. The average person just wouldn’t want to deal with emulation even though it’s very important for preservation.

Terry_B1849d ago

Even emulators are super simple to use.

jukins1849d ago

Youre getting flak because people on here thibk of themselves as pc wizards. But honestly most poeple try and go get emulators and romz they end up with malware.. yes theyre "easy" if you know the basics but alot of people dont. That said the fact that its taken nearly 20 years to get a sustantially better experience for ps3 games than on its native system shows the complexity of getting bc to work. Sony, if they have any intention, should just invest in a vastly better psnow experience.

1849d ago
Vegamyster1849d ago

jukins

Most people who emulate don't get malware, you'd have to be going to some weird sites for that to happen, heck years ago people were getting sketchier ad's resulting in malware warning on this site if you didn't have a ad-blocker lol.

SinkingSage1849d ago

Can't get malware if you legally dump your own games, which you should.

Rachel_Alucard1849d ago (Edited 1849d ago )

That's fine if that's the main draw, but it doesn't make it a better experience, just a preference. Having the freedom to do the things you can do on PC is what the appeal of PC is. Buying a game on PC means you never have to worry about the console makers just deciding the next hardware shouldn't support the generation anymore, which means everything you bought is stuck on that hardware instead of moving up with everything else. Nintendo uses this tactic to keep reselling the same games over and over at inflated prices. Sony cut all previous gens off the PS4 and sold it back to people in a poor attempt with PSnow. While the PS5 supports PS4 games, that may not be the case in the next gen after this. No to mention shutting off all the previous stores and updates completely. Even MS stopped making new BC titles at some point, so now there's a big list with 17 pages of titles that are not playable on Xbone and are just trapped on older gen. That's not a problem on PC, the reverse happens where you only have to worry if your hardware can play the newest releases at ultra with no issue.

+ Show (3) more repliesLast reply 1849d ago
AzubuFrost1849d ago

Shhh don't say that aloud! You're going to trigger a lot of console infidels here.

Shane Kim1849d ago

I rather play it when it's available then wait 10 years.

MadLad1848d ago

Did you purposely miss the entire point of my post?

Inverno1849d ago

Well that's the beauty of still owning a retro console tho. Those who usually complain about emulation are just being blindly loyal to a company. Emulation is great for many reason, but if I still owned the console then I disagree nothing beats plugging it back in and going down a nostalgia trip

+ Show (1) more replyLast reply 1848d ago
RevXM1849d ago

The RPCS3 devs are doing great work. And Kami works nicely with it too it seems.
Very neat.

Magatsuhi1849d ago

Been playing mgo on pc with mouse. It's not perfect but I can make it work.

Binarycode1849d ago

2 is the better game.

A Remake would be good. 60fps 2-4k

Omar3li1849d ago

60fps is peasant for FPS games now

1849d ago
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