
The good ol' folks at Valve have wrapped up work on Left 4 Dead 2, which means that the TF2 team are back in action, and today they're blogging about some of the models seen in their Meet the Sniper video. You can see pictures of all of these models (or "assets") at the blog here.
You can now also use all these models and assets in your Team Fortress 2 maps. The models should all have been downloaded by your Steam installation automagically, but you still need to refresh all SDK content for them to show up in Hammer. Have fun mapping; I look forward to seeing all these things in some old-fashioned Capture the Flag maps.

After Valve released the Team Fortress 2 source code, developers and modders are reviving TF2 VR, making it bigger and better than ever.
Seems dumb, multiplayer fast paced VR... Sounds like a recipe for disaster.
Source 2 versions of the games they had, remakes or sequels to their games should've come out like a decade ago, now they'd need a heavily upgraded Source 2 or just Source 3 to be up to par with current engines tbh..

Valve: "Mod makers, rejoice! We've just released a massive update to the Source SDK, adding all the Team Fortress 2 client and server game code. This update will allow content creators to build completely new games based on TF2. We're also doing a big update to all our multiplayer back-catalogue Source engine titles (TF2, DoD:S, HL2:DM, CS:S, and HLDM:S), adding 64-bit binary support, a scalable HUD/UI, prediction fixes, and a lot of other improvements!"

Behind the aimbots that have plagued Team Fortress 2, a far more sinister story of harassment has unfolded - and it's only getting worse.
there's still no tools to import/export the .DMX files to Maya... Dammit Valve. What good is any of this if we can't get the stuff back into the game :c