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nVidia launches GPU-based RealityServer 3.0

nVidia just made an announcement that is significant on many levels. From one side, it is a commitment to the growth segment of Tesla business unit, from another - it is a confirmation of something both AMD and nVidia have been preaching for years - the key to datacenter is efficiency, and in increasingly visual world - using CPUs for visual computing has the same efficiency as driving a 1MPG car [Mile per Gallon].

First of all, to clear things up; nVidia and nVidia-owned mental images [written without caps, but we'll use caps for clarity, sub. Ed.] launched a GPU-based RealityServer, not the first RealityServer. RealityServer is a quite successful product line from Mental Images, but the problem was that nVidia-owned subsidiary was earning money on selling software requiring clusters with thousands of CPUs - not quite what nVidia had in mind. In its third generation, RealityServer is going the GPGPU route [GPU Computing] and for the first time deploying as the mixed hardware/software platform. This is also the first time nVidia is putting its stamp on RealityServers, rather than seeing Mental Images just selling server-side software.

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brightsideofnews.com
30°

38 percent of game industry leaders impacted by U.S. tariffs

The State of the Game Industry reports US-based tariffs are impacting 38 percent of business leaders in the game industry, affecting financial decisions.

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gamedeveloper.com
30°

AppMagic data shows mobile games growth slowed down in 2025

Revenue rose by only 0.2% year-on-year, while downloads increased by 4.6%

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gamesindustry.biz
30°

One third of game workers using genAI, but half think it's bad

The 2026 State of the Game Industry reports one-third of game workers are using gen AI, and half of the respondents think it's having a negative impact.

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gamedeveloper.com