
G4's Brian Leahy writes:
"Do you love loot? Does the thought of items dropping from the blood-spurting corpses of fallen enemies get your gaming juices flowing? If so, I've got a game to tell you about. Gearbox's Borderlands is a four-player co-op "role-playing shooter" that generates guns randomly, much like an MMORPG or games like Diablo. Players will advance through 50 character levels, all the while grabbing new guns and gear."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Did anyone else catch the great Futurama reference?
Can't wait for tomorrow, now the hard choice of whether or not I should attend my philosophy class or not so I could get the game sooner. Hmmm...
Get this game, first day purchase for me for sure!
Absolutly rubbish not going to buy this, i preferred the original style of the visuals not this garbage such a shame its been ruined.
I dunno........ I will buy this game tomorrow, however I'm still stuck on random weapon generation. It sounds like a cop out to create a game with the most weapons.
My question is, if you get a REALLY good randomly generated weapon, what are the odds that someone else's game will randomly generate the same powerful weapon? It seems to me that this will create boundaries and walls between players. If for some reason you get I dunno, a rifle +10 with fire damage, and killing the same enemy your friend (playing his own game) gets a pistol +2, does that really seem fair?
How far does this concept go? Will random people always have the best weapons? Is there any way for the average gamer to acquire these unique weapons? If there over a million weapons, how many times would you have to kill the same person to get the same weapon as your friend?