
Borderlands is almost here, and judging from the constant messages, insults, and death threats I've gotten in the last few weeks as I've been playing it on Steam, I would consider it eagerly anticipated.
As I was driving to work the other day, I heard Adam Sessler on the radio talking about videogames. He was mostly talking about Uncharted 2, but he mentioned that Borderlands was the "dark horse" of this gaming season. I don't know if he's played it or not, but that's a good way to describe it. It's releasing in a very busy season with a lot of stellar games, and I think there's a real danger it may get overlooked for the likes of Uncharted 2 and Modern Warfare 2. Don't let that happen. It's not a perfect game, and it has a few noticeable problems, but I can't seem to stop playing it.
Hit the jump for the full review.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
can't wait to play it