
Confused about effects physics vs. gameplay physics? Hardocp.com has asked ATI, NVIDIA, Havok, and Ageia about the two. They received in-depth responses providing great detail regarding effects and gameplay physics, what they mean for gameplay, and current hardware physics abilities.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
That is awsome.
I wonder if the 360 can do that level of awsome.
The new physics engines that have been delivered are going to become something of the future, and its looking better that ever, but i dont think the Xbox will handle it , it will probably explode, hahaha
both consoles are capable of this.
Where did the comparison pics go?
The 360 will be able to handle many different physics engines now and into the future. Remember Half-life 2. It was on the original Xbox it used the havoc physics engine. Xbox 1 handled it fine. The PS3 will be able to handle most physics engines as well. Do not let people lie to you. New pc's will implement a physics card to go along with you GPU. The PS3 will not have that option but when developers make a game they will have the option of using physics engine to get the job done. I do remember the PS2 could not handle half-life or anything on the unreal engine either. It looks like a new console is going to make that old graphics are not important mission statement that Playstation fan boys used to live by fly out the window now. So if you have a 360 you are fine or better off than some one who buys a PS3 because unreal engines 4 and 5 will be complete soon and the RSX GPU may not be flexible enough to handle them. So 360 owners do not panic when dummies say dumb uneducated krap.