
Wonderwallweb Writes:
Those used to PC gaming will probably love this game despite its flaws, however those more used to console based shooters will no doubt get frustrated and despise its flaws because of this.

Twinfinite's Henry McMunn revisits Codemaster's military simulator and realises it was actually really great all along.
Ugh I just remembered this game and it makes me want to me sick in a bowler hat and drown myself in it....
The only good thing about this game was borderlands was out a week later!
Dragon Rising was a really great idea but with Codemaster's typically shoddy execution of anything not racing related. Their poor handling of the criticism, bugs and outright lies on the packaging was eerily similar to EA's BF4 flustercluck. The game was a breath of fresh air in many ways and was really the only truly tactical, open map shooter of it's kind on consoles. Anyone who played the original Flashpoint or ARMA games would feel pretty comfortable with Dragon Rising. It's just a pity Codemasters dropped the ball completely on the online portion, allowed several annoying bugs to remain to this day and lied about features in the game and later charged for these promised features as DLC. With the way they handled the whole situation, Codemasters earned the first spot on my ever expanding list of developers that I refuse to buy anything from them. Again, much like BF4, you can easily see the awesome game it could have been and yet it's still totally out of reach.

There are games wich shine with light. However, not all games have the same opportunity to receive support from their editors.
This results in remarkable games, even outstanding, which have been forgotten or, unfortunately, were never known by the mass audience. Even their reviews, do not capture the true quality of the title, since most anticipated games, are unfortunately better received in the newsroom.
Part I: Hidden gems in First Person Shooters

"I’m tired of the need for more 'realism' in games. I don’t want to hear about how realistic Call of Duty is while you’re cowering behind cover watching the red Kool-Aid disappear from your screen. I don’t care if Battlefield 3’s bullet drop somehow makes it a better shooter. Does it really matter if you play Forza Motorsport, Gran Turismo, or Need for Speed? They all look and feel fantastic; why does it matter if one is more realistic?
"You want to see a realistic game? Go play Operation Flashpoint on the hardest difficulty. After you’ve gotten out of the fetal position, tell me how enjoyable it was. Unless you happen to be a masochist, I’m going to bet you didn’t have a very good time. That’s realistic.
"We use video games as an escape, just like movies, literature, and music. They tell us stories, let us make our own, or let us live out an experience. I can’t drive a race car (heck, I don’t even have a license), but that doesn’t stop me from playing Need for Speed. The cor...
Exactly. I love the fact that you can jump and shoot with a .50 cal sniper rifle in COD. That adds to the fun whereas realism reduces the fun and makes the gameplay boring. Games aren't suppose to be realistic, we as human beings are very limited when it comes to abilities and powers and such and having game designers implementing what we fantasize the most in terms of technology and surreal action in video games make us people happy cause we get to experience our own "world", the world of fantasies and joy in those games which brightens our imagination and give us something to think about. If I wanted realism, I would rather stick to the life outside of home and drive a real car instead of playing GT5/Forza for instance. Realism ruins the fun, fun is surreal or simply like our folks at Epic Games call it, Unreal.
Doesn't an escape from one reality into another make all the more magic though?
Operation Flashpoint on hard is BOMB! I loved it! Intense! One of the few games that was genuinely hard and not just cheap like playing COD on veteran.
Most of my favorite games this gen are unrealistic
Valkyria Chronicles
Tales of Graces F
Disgaea 4
Atelier Meruru
Mass Effect 1
"Will be enjoyed more by the PC crowd, console gamers may get frustrated at its harshness."
Lol :)
I have ran in this game more than 5 other run and gun shooters put together. The idea this would be tactical has turned into a 'running joke'.
The game is quite linear. Instead of corridors, far to many missions give you very little time to get from point A to point B. This means free roam goes in the toilet. Good job Codemasters. Build an open world and then set up constraints that make it impossible to use that world.
I started out with a good impression for the first two missions but that rapidly went to hell.