
NY Times writes: "There are great ideas, and then there are great
Scribblenauts, published recently by Warner Brothers for Nintendo's hand-held DS console, is built around an audacious, intriguing, ambitious idea. Yet it ends up a mostly frustrating, annoying product. No game this year has more clearly highlighted the difference between world-class conceptualization and world-class execution."

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise