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Command & Conquer 3: Tiberium Wars - Updated v1.05 Patch Details

EA revealed that the v1.05 patch, coming late May, for its 3D sci-fi RTS will make major changes to the game experience overhauling a lot of the units, tweaking unit balance, exploits and bugs fixes. A few additional items were added since last mention.

Added items :

* It is no longer possible to stall an online multiplayer match by repeatedly pressing the Capture Screenshot hotkey.
* Fixed a team exploit in which the Nod Cloaking Field support power could be used to make infantry units inside of allied GDI APCs gain stealth.
* Fixed an error that caused some players to unexpectedly see the GDI campaign's alternate ending video instead of the intended ending video.
* On multi-monitor systems, the mouse cursor will no longer unexpectedly move from the gameplay monitor to another monitor as players scroll across the screen.
* Fixed an error that sometimes caused computer-controlled opponents to cease fighting after loading a saved Skirmish game.
* Fixed an error that sometimes caused players to unexpectedly select multiple control groups at once when rapidly switching between control groups.
* Online lobbies have been renamed.
* The Resources chart in the post-match screen now graphs total credits gathered over time. (as opposed to cash on hand)
* Added new visual effects for when walker husks are destroyed.
* Jeff Hua, Travell McEntyre, Ino Karella, and Jason Priest credited for additional art contributions.

Hit the jump for many more changes

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worthplaying.com
Matchews6930d ago

dale is right

this patch is for the PC version and won't touch the 360?

gta_cb6930d ago (Edited 6930d ago )

very sorry guys my mistake, i was sumitting this news at about 3am last night must have missed it, i will changed it now.

[EDIT]

i cant change the section it is in, but i have put in the update this should be in the PC section not the Xbox 360 section.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer21d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde19d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy19d ago

And then MK1 killed it again.

DivineHand12519d ago (Edited 19d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net