
Carnage writes: Scribblenauts has some of the biggest aspirations of any game this year. The concept being "Write Anything, Solve Everything" something, unfortunately, had to give. As what will probably go down as a lot of people's disappointment of the year, Scribblenauts definitely has some problems, but it's not all bad.
Scribblenauts is all about freedom. On any given puzzle there are always several different ways to solve whatever problem the game is presenting you. That can be as simple as giving a police officer, fireman, chef, or doctor "something they would use in their hands," or as complicated as saving an alliance pilot from being shot down by "enemies". By tapping on the notepad in the corner of the screen you can write any real-life physical object that's not a place, proper name, suggestive material, shape, Latin or Greek root, alcohol, race, culture, vulgarity, or copyrighted. Most of the objects I thought of were there, and it almost becomes a game in itself to see if you can beat the system and come up with something that's not included.

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise