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60°

Capcom Axes Studio Behind Portable Zelda Adventures

Subsidiary behind multiple handheld Zelda adventures next in line to the get the axe.

In the ongoing efforts to reorganize company operations, Capcom has announced intentions to dissolve Flagship, one of their remaining subsidiary developers behind such handheld titles as Nintendo's Kirby and the Amazing Mirror for the Game Boy Advance and Kirby Squeak Squad for the Nintendo DS.

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advancedmn.com
midgard2296974d ago

huh capcom incharge of handheld nintendo games??? nintendo cant make their own games??? im confused someone please inlighten me? lol

ITR6974d ago

Flagship is just getting absorbed into Capcom...unlike Clover which just got killed basically for under performing in the market place.

Flagship was a 2nd party to the DS and GBA.

exp:
Kirby Squeak Squad for DS is made by 2nd party HAL LABORATORY INC.
They also did Super Smash Bros Melee(GC) and the current Super Smash Bros Brawl(Wii).

freeza6974d ago

were not going to see a real zelda untill its on another platform

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney65d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage66d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman65d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb65d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.