
GTPlanet provides translation of the interview: "Unfortunately, most "journalists" who get the chance to interview Kazunori Yamauchi are largely clueless about the current state of the franchise. As a result, they ask the same questions to which the answers don't really matter, delivered with the same rabid, impatient schoolboy mentality that seems to plague many people on the Internet these days. Needless to say, while this interview method can provide some sensational headlines, it does nothing to connect with the man or the company behind Gran Turismo. That's what makes this interview with Xavier Ocampo, Japanese correspondent at MeriStation, so incredibly refreshing and insightful.
Xavier, who has a long history of friendship with Yamauchi-san, offers rare, personal impressions of his time at Polyphony Digital – all while providing us with much more information about the development status of Gran Turismo 5 than anyone who has gone before. Indeed, a quick skim of the article already revealed a "secret" GT5 trailer. The only problem, of course, is that MeriStation is a Spanish-language site, making Xavier's full work inaccessible to many international GT fans unless they wanted to sift through an awkward machine translation. To help out, GTPlanet user Tenacious D smoothed out the rough edges, offering up the text in a much more accessible format. It's long – 4,743 words, to be exact – but after reading it you'll have a much better understanding of both and Gran Turismo 5 and Yamauchi-san. Thank you, Xavier, for this wonderful look inside Polyphony Digital."
From Digital Foundry: "Welcome to the third part in the biggest DF Retro episode we've ever produced - a year-by-year look at how 1080p gaming fared on the PlayStation 3. Launched in 2007 touting its then-exclusive HDMI digital interface, Sony layered full HD gaming on top of its Cell processor and RSX 'Reality Synthesizer' as key selling points for its third generation console. Of course, we all know how that turned out - both Sony and Microsoft machines routinely ran the most advanced titles at sub-720p resolutions, often with questionable performance, so what happened to the 1080p dream?
In the first two parts of John Linneman's investigation, we've covered off the first four years of the Triple's lifecycle and moving into 2010, the overall fortunes of the PlayStation 3 continued to improve. The platform holder released - what was then - the most advanced motion controller in the console space, backed up by experiments with stereoscopic 3D, which turned out to be a short-lived but still formidable pairing. Combined with a strong E3 showing, PS3 was looking good.
However, it's fair to say that it was a fallow year for 1080p gaming on the system, with only Scott Pilgrim Saves The World's razor-sharp pixel art upscaling, Castle Crashers and Soldner X2's 3D/FMV stylings accommodating full HD output - alongside a wonderful Monkey Island remaster."
Just remember ladies and gentlemen, Sony never said all games would be 1080p. Only that the system would support games up to 1080p in a survey before the system was released.
https://spong.com/article/9...
And as we saw, some games did support it, some games tried their best to support it and some games didn't or never reached it.
Is a higher resolution great to have if you can do it? Sure. Is it necessary for a fun game? No
But what I find interesting is Eurogamer. Are they really talking about HD and PS3 in their article or are they really pushing their 4.50 Euros 4K video download subscription? Seems one is being used to sell the other. Just look at the bottom of the article.
This really feels like a filler article. I don't feel like I learned anything notable or substantial from this. I feel they could have reduced the unnecessary intro and over-explanation of things and put the whole series in one article for a more substantial and possibly informative piece rather than piece-mealing it out as they have.

When thinking about simulation racing games in this console generation, it’s not unreasonable for your first thought to be “Forza”. Microsoft’s first-party sim-racer series has been wildly successful, and for many of us, it’s been the go-to franchise for quite some time. But simulation racing games weren’t always synonymous with Forza; there was a time when Polyphony Digital’s hardcore series, Gran Turismo, reigned supreme. While the long-time franchise continues to sell exceptionally well, there’s no doubt that it isn’t the young, spry series it used to be.
It became the best online racing community for console players and its an amazing achievment.
I do think they need some new creative heads in to give them some new perspectives, they seem stuck in a rut. It's a very high quality rut but they're still stuck in it.
DSOGaming writes: "It appears that the best Playstation 3 emulator that is currently under development, RPCS3, received a new update recently. kd-11 has implemented new Surface Cache fixes to RPCS3 that reportedly improve the appearance of car reflections in Gran Turismo 6, and fix various graphics glitches in other games."
If someone out there in internet land could make a decent PS3 emulator imagine what Sony could actually do if they put the time and effort in to make this happen for their next console?
It's definitely not impossible as we can see here. It should definitely be done since BC seems to be very important to Sony this next gen. Imagine PS+ free game offerings from Sony that could include the whole catalog from the PS console family..fantastic.
Racing games should be some of the easiest to emulate and they're still not hitting 60fps with it, to say nothing of image flickering and occasional sound issues.
Still gonna be a bit yet before they have it fully up and running, it seems, and even then it may only work for part of the library. :/
Is it possible to have PS3 emulation on PS5?yes depending on what kind of power it really has.
An i7 9700k is no slouch and the PS4 already has a God of War 3 running much better with less
power required because they converted CBE to X86 which is not something you want to be doing in the long run.
What power would be required to play these games emulated at said PS4 version?.
It's not an easy situation Sony themselves created and ultimately I believe they are happy this way because they
want you to use PSNow,that service is why you will not even get it. (let's not forget that it was a huge investment)
not bad features
hope it delivers
no more delays
Wow. Such passion for some game.
So much respect from manufacturers and motorsports.
Such classy people.
So much attention to detail.
Nothing like arrogant bashing.
Lying obnoxious cowards.
Immature acts and stunts.
Not backing up a word they say.
You get Gran Turismo. Say all you want about how they are slow, boneheaded, uncommunicative, etc. but nobody can deny that PD and Yamauchi truly puts his soul into the game, and it shows. Nothing else can match it.
Some of the quotes in this article were pulled out and were submitted as articles here on N4G recently, but it was very nice to actually read everything in it's entirety... one of the best interview articles with Yamauchi that I've probably ever read.
Sure, 5 years is a long wait for a Racing Sim, but just like with Fumito Ueda's games, Gran Turismo games have always been worth the wait for me, and sometimes achieving near perfection and a higher attention to detail than the competition comes at that cost....If all developers had the mentality of Kojima, Yamauchi, and Ueda in terms of attention to detail and perfection, I'd be in gaming heaven right now.
And I'm glad Yamauchi hasn't said anything in regards to Turn 10's dribble... he knows they are just trying to hype up and sell their game, but after 50 Million of sales in the GT franchise, his work obviously speaks for itself.