
Spong writes: "We're in the midst of organising an event for Nottingham's Gamecity festival; this will be the first large-scale public event we've ever done, and the first time we've given our new strategy game Frozen Synapse a public airing.
The game's still at an early stage but I frankly don't give a fuck any more - people are enjoying playing it right now and I'd much rather get it out there and deal with any negativity about the graphics not being complete as that arises. I want to make as big a noise as possible about this game throughout development so that people get as excited about it as we are."

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.