
ButtonMasher writes: "Ambition is a tricky thing to manage in a new IP, you need to have enough so that it captures some hearts and minds and starts the word-of-mouth flow, and at the same time it has to be realistic enough that the project is actually delivers on the vision, if it even gets completed. So when you say "This games thing is that you can type anything in and it'll appear in the game for you to use," it instantly draws scepticism. However, once people start having a little playtime with the game and it passes the little tests like, "Yes, grimalkin is in the game," and suddenly there's a lot for the title to live up to, as far as expectations are concerned."

Scribblenauts has long been a series lauded for its wealth of adjectives and nouns. Sometimes, it's astounding to discover exactly how far this can go, and that's why we have gone to the trouble of scouring for the most obscure and curious words that somehow yield results.
Matt from FuzzyPixels presents a list of the top five puzzle games of all time, as well as handing out a couple of special awards.

Having recently found out about Scribblenauts, the fate of 5th Cell is hard to witness.
the problem of scribblenauts is that it just couldn't work on Playstation/Xbox... Nintendo, PC and Mobile was not enough to support the franchise