
GameInformer writes: "Gamers have a tendency to exaggerate; in the heat of discussing a game, it's common to hear someone claim that this RPG features endless upgrade combinations, or that FPS has a million different guns to choose from. Such statements are not meant to be taken literally, but are rather a sign of the speaker's excitement about an upcoming game. After playing a preview build of Borderlands, it's safe to say we're excited about it, and if we told you the game had a million guns you could buy, sell, and eviscerate bad guys with, it would still be inaccurate; according to Gearbox's President Randy Pitchford, the last weapon count for the game was 17,750,000, a number far greater than any development team on the planet could create by hand. And while we don't know yet how big Borderlands will be (the preview build was just a small chunk of the overall world) it was chock full of Mad Max-like bandits, badass alien beasties (some literally named Badass, an enemy rank in Borderlands), and demented psycho midgets. If that sounds insane, that's Borderlands."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.